![]() ![]() Enemies carry the expected strengths and weaknesses to certain elements, something players can scan with their companion Cuff to figure out on the fly. Other things are a tad more basic, with Scatter, Burst, and Shield Shots available alongside support spells. The game boasts an eye-popping number of spells and the actual number (in the triple digits) isn't exaggerated. But it struggles at times too, leading to frustration as Frey gets caught on random things or a route simply isn't available (and she does a ton of extra flips, all the time!). Players can scale walls, ride magical items with stunning speed and, let's just say it beats the heck out of hopping on a horse and plodding along. It's an open-world navigation reminiscent of past super-hero-ish hits like the Infamous series. Traversing the open world is a blast when it works right. But it feels like the game intentionally tucks the interesting stuff out of the way instead of putting it up front to engross players. Things do open up a little bit later on with interesting things like floating islands in the sky and the sense of scale is always impressive thanks to absolutely massive and stunning skyboxes. And while the voice-acting performances feel top-notch, character models and especially the lip-synching just seem a little off, as if a little too on the plastic side of things. Where Aloy's adventure had drop-dead gorgeous biomes and different cultures and a sci-fi twist to explore, Forspoken doesn't really have any of that going for it. Forspoken's looks and world will end up getting compared to Horizon Zero Dawn and that's downright unfair. There's a narrative reason for that too, but it doesn't help. It's one part of the reason the open world feels empty. ![]() At first, the world is mostly muddy with some spotty textures, draw distances aren't very far and different biomes don't fare much better. Written by.In what quickly becomes a theme, Forspoken starts off visually bland and limited.įorspoken, unlike releases such as Returnal and God of War Ragnarök since the PlayStation 5's launch, is not exactly a looker or exemplary of what the next-generation hardware can do. Regardless of how you feel about in-game chatter, having more options is always a welcome thing. It’s even more interesting when you consider that the team behind the Forspoken also worked on Final Fantasy XV, a game that has an abundance of character banter. A newly released shooter called High On Life also includes an option to reduce the dialogue frequency ( PCMag).Īlthough there is precedent for the inclusion of this kind of option, it’s interesting to see it in a game made by Square Enix, a developer whose character dialogue is seen as a strong point. In that game, the narrator speaks almost constantly, and there is an option that lets you adjust the frequency of his dialogue. In other words, it’s an option that was implemented with regard to ease of play.īiomutant is another title that comes to mind when thinking about games with similar options. ![]() One interesting point to note is that this option is not included under the Sound Settings but is instead under Accessibility Settings. It was almost like the characters had different personalities. In contrast, when I played at the highest setting, the two characters spoke very frequently, including not only comedic banter but also various gameplay hints and more. I tried playing at the lowest setting, and they almost don’t speak at all. There are four different settings available to choose from, and if set to “minimal,” you will only hear dialogue required to advance the story. Whether exploring the world or in the midst of battle, the two will frequently chat together in a variety of different situations, and their playful banter helps to further enliven the gameplay experience.Ĭuff Chat Frequency is an option that allows players to adjust how often Frey and Cuff speak to one another. Frey too speaks quite regularly while playing. Cuff acts as Frey’s companion throughout the game and provides support on her journey.īased on what I (the original author of this article) played of the demo, Cuff is quite vocal. When Frey arrives in this new land, she finds a sentient bracelet attached to her arm that goes by the name Cuff. Forspoken tells the story of protagonist Frey Holland, who is transported to a magical land known as Athia. There are a wide variety of options available in the demo, and one called “Cuff Chat Frequency” has been gaining a lot of attention.Ĭuff is the name of a character that acts as a guide in the game. The demo gives players an early taste of the kind of gameplay that they can expect from the full game when it arrives in January. Square Enix has released a demo version of Forspoken for the PlayStation 5. ![]()
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